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ABOUT ME

I am an Associate Producer, with over 7 years experience working within the games industry. I have experience managing multiple commercial game projects, including working on titles such as Overcooked. I am currently looking to secure a permanent contract in an production role.

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Professional projects I have worked on

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Professional Experience

ASSOCIATE PRODUCER - TEAM17

  • Managed multiple teams as a member of the third-party production team.

  • Oversaw the timely and cost-effective delivery of multiple projects.

  • Collaborated with key stakeholders, including clients and lead producers, to establish clear goals and objectives for each project, and ensured regular monitoring, tracking and reporting of project status.

  • Organised development meetings on projects, setting agendas, facilitating discussions, taking notes, and identifying action points arising from any meeting, to ensure accountability.

  •  Maintained required production documentation on all projects such as: milestone documentation, budgets, and RAID documentation.

  • Maintained and arranged quotes, managing bugs and feedback, arranged sign off and ensured all tasks were managed through a centralised project tracking system.

LECTURER - UNIVERSITY OF HUDDERSFIELD

  • Undertaking research with game design theory

  • Delivering content on game design theory and production

  • Mentored final year dissertation students

  • Document and develop learning resources to a high specification.

  • Worked alongside my team to ensure exceptional quality in the delivery of industry-standard content. 

  • Delivering excellence in teaching and learning

QA ANALYST - TEAM 17

  • Testing games to destruction to find and document any and all defects from first builds to the finished product

  • Compiling a list of defects or any issues of design or implementation during a testing cycle

  • Identifying and articulating problem areas within a game.

  • Developing and executing testplans.

  • Participating in game reviews and evaluations to measure the functionality of a game against its design specification

  • Working side-by-side with development teams to track issues and provide any help to assist in the remedy of any defects

PROJECT COORDINATOR - PAPERPLANE INT

Worked as project manager for a small mobile game development startup. Within this role, I was responsible for overseeing the completion of the project from early development to final release.

  • Maintained and updated project management software

  • Creating and updating documentation

  • Liaising with platform holders

  • Bug tracking

  • Producer and development oversight

  • Ad-hoc quality assurance testing

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