TOM COLLINS
Associate Producer

CURRICULUM VITAE
GAME DESIGN LECTURER - THE UNIVERSITY OF HUDDERSFIELD
Undertaking research with game design theory
Delivering content on game design theory and production
Mentored final year dissertation students
Document and develop learning resources to a high specification.
Worked alongside my team to ensure exceptional quality in the delivery of industry-standard content.
Delivering excellence in teaching and learning
QA ANALYST - TEAM 17
Testing games to destruction to find and document any and all defects from first builds to the finished product
Compiling a list of defects or any issues of design or implementation during a testing cycle
Identifying and articulating problem areas within a game.
Developing and executing test plans.
Participating in game reviews and evaluations to measure the functionality of a game against its design specification
Working side-by-side with development teams to track issues and provide any help to assist in the remedy of any defects
GAMES DESIGN PATHWAY MANAGER - ACCESS CREATIVE COLLEGE
Working within a further education institution and managing a team of tutors to ensure high-quality teaching and learning.
Liaised with games industry professionals to ensure alumni were industry-ready.
Helping to gain industry roles for graduates
Delivering content on game design theory and production.
SKILLSET
Strong and versatile experience working with games design software and applications

UNITY
Strong experience using the unity engine

UNREAL
Strong experience of level design, blueprint design and working overall with the Unreal engine

C#
Experience scripting using the C# language

MAYA & 3DS MAX
Great knowledge and experience working within both 3D studio max, Maya, and other 3D applications.

ABOBE SUITE
Photoshop, illustrator, inDesign, PremierPro, After effects Ect